You must use an XLR cable to use the good XLR preamp in the GoXLR. The aim is to have the green bar of the mic meter consistently in the middle of the “good” section when you’re talking comfortably.ĭo not use a 1/8″ to XLR cable to connect to the headset input. Best GoXLR Mic Gain SettingĬorrect gain is the foundation for getting all of your settings dialed in, so it makes sense to start here. That way, you’ll know to fine-tune your GoXLR mic settings to suit your voice and the other sound sources on your stream. Best GoXLR Mic Settings ExplainedĪs we walk you through our recommended GoXLR mic settings, we’ll explain what each feature does and why we recommend the settings we do. For these reasons, the RE20 is our favorite microphone with the GoXLR audio mixer. The RE20 is comparable to the Shure SM7B but has a bit more clarity. It has all the benefits of a dynamic microphone: Push save! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To upload on scratch: Go to the project you want to put the sound on Click the Sounds button next to Costumes on the top of the sprite Click the folder with the arrow Select the sound file you saved it as Wait for it to upload and you are done! This should work.We love using the Electro-Voice RE20 dynamic microphone with the GoXLR. Choose the file to save as (Try to save it as a WAV (Microsoft) signed 16 bit PCM file. NOT the first side (Scroll to the bottom) Finally, go to Effect > Change Tempo (Edit Percent Change to: 0.1 and press OK). Select all the audio on the duplicated side. After that, duplicate the audio file (by pressing on the audio's panel on the left and going to Edit > Duplicate). Next, Go to Effect > Change Pitch (Edit Percent Change to: 2.5 and press OK). Then, you select All (Ctrl +A / Command + A). Hello! Have you ever wanted to sound like GLaDOS from the game Portal? Here, I will teach you how to do that by using Audacity, and you can even upload it to scratch! What you need: Something that you can record from, such as the computer's microphone, Audacity, a Scratch account, and speakers/headphones.
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